This project focused on crafting an authentic, immersive audio-visual experience of a live horn performance by integrating spatial audio with 3D video in a virtual reality environment. We recorded two horn players in the Davis Studio using a combination of a tetrahedral microphone array, a centrally positioned Sennheiser Ambeo mic, and dedicated stereo pairs for each performer. The captured media was then edited and implemented in Unity, where interactive mixing controls and spatialized audio were integrated into a 3D environment.
In this project, I played a key role in both the recording and post-production phases. I was responsible for setting up the studio, configuring microphone placements, and managing the signal routing to ensure clean, high-quality recordings. During post-production, I collaborated closely with Zhengdong to align audio sources within Unity’s spatial environment and resolve issues related to audio bleed. My main focus was ensuring that each performer’s audio corresponded precisely with their physical location in the VR space, contributing to a believable and immersive sonic experience.
The final product delivered an engaging VR experience with dynamic, user-controlled audio. Through this project, I gained hands-on experience in spatial audio workflows and learned the importance of precision, collaboration, and problem-solving in immersive media production.